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Platform Game - Assets and implementation

This is a project I had to do with the help of our teacher, a programmer. This is a little platform game that uses the jumping mechanics.
All the tiles were made in Gimp. Objects were animated in After effects, as well as the character. Spritesheets were made in Photoshop.
The game runs on NGINE, a game engine made by our teacher Cesar Rincón Nadal (Nightfox). It was programmed in C++.

Demonstration of all the assets I made together.

General design of my character.

General design of my character.

A quick peak of how the character would move inside the game. The Jumping one doesn't gain height visually because it would generate issues after in the programming part.

A quick peak of how the character would move inside the game. The Jumping one doesn't gain height visually because it would generate issues after in the programming part.

The sprite sheet of the character. It has been done with Photoshop. Because she has a cape, to solve issues regarding the animation on the jumping part, you can start a loop from the forth frame and finish it in the sixth frame.

The sprite sheet of the character. It has been done with Photoshop. Because she has a cape, to solve issues regarding the animation on the jumping part, you can start a loop from the forth frame and finish it in the sixth frame.

Those were the collectables of the game. The spikes could hurt you.

Those were the collectables of the game. The spikes could hurt you.

Sprite sheet of the objects.

Sprite sheet of the objects.

Decoration tiles I made for the game.

Decoration tiles I made for the game.

More decoration tiles I did for the game.

More decoration tiles I did for the game.